isle/LEGO1/helicopterstate.h

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#ifndef HELICOPTERSTATE_H
#define HELICOPTERSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE 0x100d5418
// SIZE 0xc
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class HelicopterState : public LegoState {
public:
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// OFFSET: LEGO1 0x1000e0d0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0144
return "HelicopterState";
}
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// OFFSET: LEGO1 0x1000e0e0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, HelicopterState::ClassName()) || LegoState::IsA(name);
}
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inline void SetUnknown8(undefined4 p_unk8) { m_unk8 = p_unk8; }
protected:
undefined4 m_unk8;
};
#endif // HELICOPTERSTATE_H