isle/LEGO1/legoomni.cpp

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#include "legoomni.h"
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// OFFSET: LEGO1 0x1005ad10
LegoOmni *LegoOmni::GetInstance()
{
return (LegoOmni *) m_instance;
}
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// OFFSET: LEGO1 0x10015700
LegoOmni *Lego()
{
return (LegoOmni *) MxOmni::GetInstance();
}
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// OFFSET: LEGO1 0x10015720
LegoVideoManager *VideoManager()
{
return LegoOmni::GetInstance()->GetVideoManager();
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}