isle/LEGO1/mxdsanim.h

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#ifndef MXDSANIM_H
#define MXDSANIM_H
#include "mxdsmediaaction.h"
// VTABLE 0x100dcd88
// SIZE 0xb8
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class MxDSAnim : public MxDSMediaAction {
public:
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MxDSAnim();
virtual ~MxDSAnim() override;
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void CopyFrom(MxDSAnim& p_dsAnim);
MxDSAnim& operator=(MxDSAnim& p_dsAnim);
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// OFFSET: LEGO1 0x100c9060
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x101025d8
return "MxDSAnim";
}
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// OFFSET: LEGO1 0x100c9070
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSAnim::ClassName()) || MxDSMediaAction::IsA(name);
}
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virtual MxDSAction* Clone() override; // vtable+2c;
};
#endif // MXDSANIM_H