2023-06-29 04:10:08 -04:00
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#ifndef LEGOACTOR_H
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#define LEGOACTOR_H
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2023-08-03 12:54:08 -04:00
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#include "decomp.h"
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2023-06-29 04:10:08 -04:00
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#include "legoentity.h"
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// VTABLE 0x100d6d68
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// SIZE 0x78
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class LegoActor : public LegoEntity {
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public:
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LegoActor();
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// OFFSET: LEGO1 0x1002d210
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0124
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return "LegoActor";
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}
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// OFFSET: LEGO1 0x1002d220
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
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}
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2023-10-30 09:15:43 -04:00
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virtual MxFloat VTable0x50(); // vtable+0x50
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virtual void VTable0x54(MxFloat p_unk); // vtable+0x54
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virtual void VTable0x58(MxFloat p_unk); // vtable+0x58
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virtual MxFloat VTable0x5c(); // vtable+0x5c
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virtual undefined VTable0x60(); // vtable+0x60
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virtual void VTable0x64(undefined p_unk); // vtable+0x64
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private:
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MxFloat m_unk68;
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undefined4 m_unk6c;
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MxFloat m_unk70;
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undefined m_unk74;
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2023-06-29 04:10:08 -04:00
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};
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#endif // LEGOACTOR_H
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