isle/LEGO1/mxregion.h

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#ifndef MXREGION_H
#define MXREGION_H
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#include "decomp.h"
#include "mxcore.h"
#include "mxrect32.h"
// VTABLE 0x100dcae8
// SIZE 0x1c
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class MxRegion : public MxCore {
public:
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MxRegion();
virtual ~MxRegion() override;
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virtual void Reset();
virtual void vtable18(MxRect32& p_rect);
virtual void vtable1c();
virtual MxBool vtable20();
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inline MxRect32& GetRect() { return this->m_rect; }
private:
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// A container (probably MxList) holding MxRect32
// MxList<MxRect32*> *m_rects;
undefined4 m_unk08;
MxRect32 m_rect;
};
#endif // MXREGION_H