isle/LEGO1/mxbackgroundaudiomanager.cpp

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#include "mxbackgroundaudiomanager.h"
DECOMP_SIZE_ASSERT(MxBackgroundAudioManager, 0x150)
// OFFSET: LEGO1 0x1007ea90
MxBackgroundAudioManager::MxBackgroundAudioManager()
{
NotificationManager()->Register(this);
m_unka0 = 0;
m_unk138 = 0;
m_unk13c = 0;
m_unk140 = 0;
m_unk144 = 0;
m_unk148 = 0;
m_musicEnabled = FALSE;
}
// OFFSET: LEGO1 0x1007ec20
MxBackgroundAudioManager::~MxBackgroundAudioManager()
{
// TODO
NotificationManager()->Unregister(this);
}
// OFFSET: LEGO1 0x1007f470
void MxBackgroundAudioManager::Stop()
{
// TODO
}
// OFFSET: LEGO1 0x1007f5f0
void MxBackgroundAudioManager::Enable(MxBool p)
{
if (this->m_musicEnabled != p) {
this->m_musicEnabled = p;
if (!p) {
Stop();
}
}
}
// OFFSET: LEGO1 0x1007f650
void MxBackgroundAudioManager::Init()
{
this->m_unka0 = 0;
this->m_unk13c = 0;
}