2024-01-06 21:29:32 -05:00
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#ifndef _Lego3DManager_h
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#define _Lego3DManager_h
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#include "assert.h"
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#include "lego3dview.h"
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2024-01-10 17:34:32 -05:00
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namespace Tgl
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{
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class Renderer;
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class Group;
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} // namespace Tgl
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2024-01-06 21:29:32 -05:00
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class ViewROI;
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// ??? for now
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class ViewLODListManager;
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/////////////////////////////////////////////////////////////////////////////
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//
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// Lego3DManager
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// VTABLE: LEGO1 0x100dbfa4
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// SIZE 0x10
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class Lego3DManager {
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public:
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// SIZE 0x28
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struct CreateStruct {
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const GUID* m_pDriverGUID; // 0x00
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HWND m_hWnd; // 0x04
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IDirectDraw* m_pDirectDraw; // 0x08
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IDirectDrawSurface* m_pFrontBuffer; // 0x0c
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IDirectDrawSurface* m_pBackBuffer; // 0x10
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IDirectDrawPalette* m_pPalette; // 0x14
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BOOL m_isFullScreen; // 0x18
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BOOL m_isWideViewAngle; // 0x1c
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IDirect3D2* m_direct3d; // 0x20
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IDirect3DDevice2* m_d3dDevice; // 0x24
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};
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public:
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Lego3DManager();
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virtual ~Lego3DManager();
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BOOL Create(CreateStruct&);
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void Destroy();
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BOOL Add(ViewROI&);
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BOOL Remove(ViewROI&);
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BOOL Moved(ViewROI&);
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BOOL SetPointOfView(ViewROI&);
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double Render(double p_und);
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Tgl::Renderer* GetRenderer();
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Tgl::Group* GetScene();
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Lego3DView* GetLego3DView();
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// ??? for now
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ViewLODListManager* GetViewLODListManager();
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private:
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Tgl::Renderer* m_pRenderer; // 0x04
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Lego3DView* m_pLego3DView; // 0x08
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ViewLODListManager* m_pViewLODListManager; // 0x0c
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};
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/////////////////////////////////////////////////////////////////////////////
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//
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// Lego3DManager implementaion
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inline BOOL Lego3DManager::Add(ViewROI& rROI)
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{
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assert(m_pLego3DView);
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return m_pLego3DView->Add(rROI);
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}
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inline BOOL Lego3DManager::Remove(ViewROI& rROI)
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{
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assert(m_pLego3DView);
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return m_pLego3DView->Remove(rROI);
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}
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inline BOOL Lego3DManager::SetPointOfView(ViewROI& rROI)
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{
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assert(m_pLego3DView);
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return m_pLego3DView->SetPointOfView(rROI);
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}
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inline BOOL Lego3DManager::Moved(ViewROI& rROI)
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{
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assert(m_pLego3DView);
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return m_pLego3DView->Moved(rROI);
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}
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inline Tgl::Renderer* Lego3DManager::GetRenderer()
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{
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return m_pRenderer;
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}
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inline Tgl::Group* Lego3DManager::GetScene()
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{
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assert(m_pLego3DView);
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return m_pLego3DView->GetScene();
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}
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inline Lego3DView* Lego3DManager::GetLego3DView()
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{
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return m_pLego3DView;
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}
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inline ViewLODListManager* Lego3DManager::GetViewLODListManager()
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{
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return m_pViewLODListManager;
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}
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#endif /* _Lego3DManager_h */
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