isle/LEGO1/mxgeometry/mxmatrix.h

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2024-01-12 19:34:38 -05:00
#ifndef MXMATRIX_H
#define MXMATRIX_H
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d4300
// SIZE 0x48
class MxMatrix : public Matrix4 {
public:
inline MxMatrix() : Matrix4(m_elements) {}
inline MxMatrix(const MxMatrix& p_matrix) : Matrix4(m_elements) { Equals(p_matrix); }
// No idea why there's another equals. Maybe to some other type like the
// DirectX Retained Mode Matrix type which is also a float* alias?
// FUNCTION: LEGO1 0x10002860
virtual void operator=(const MxMatrix& p_matrix) { Equals(p_matrix); } // vtable+0x48
private:
float m_elements[4][4];
};
#endif // MXMATRIX_H