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#ifndef ISLEACTOR_H
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#define ISLEACTOR_H
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#include "legoactor.h"
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// VTABLE: LEGO1 0x100d5178
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class IsleActor : public LegoActor {
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public:
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// FUNCTION: LEGO1 0x1000e660
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f07dc
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return "IsleActor";
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}
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// FUNCTION: LEGO1 0x1000e670
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, IsleActor::ClassName()) || LegoActor::IsA(p_name);
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}
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};
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2024-01-14 16:28:46 -05:00
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// SYNTHETIC: LEGO1 0x1000e940
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// IsleActor::~IsleActor
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// SYNTHETIC: LEGO1 0x1000e990
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// IsleActor::`scalar deleting destructor'
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2023-06-29 04:10:08 -04:00
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#endif // ISLEACTOR_H
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