isle/LEGO1/mxdssource.h

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#ifndef MXDSSOURCE_H
#define MXDSSOURCE_H
#include "mxcore.h"
class MxDSSource : public MxCore
{
public:
MxDSSource()
: m_lengthInDWords(0)
, m_pBuffer(0)
, m_position(-1)
{}
virtual long Open(unsigned long) = 0;
virtual long Close() = 0;
virtual void SomethingWhichCallsRead(void* pUnknownObject);
virtual long Read(unsigned char *, unsigned long) = 0;
virtual long Seek(long, int) = 0;
virtual unsigned long GetBufferSize() = 0;
virtual unsigned long GetStreamBuffersNum() = 0;
virtual long GetLengthInDWords();
protected:
unsigned long m_lengthInDWords;
void* m_pBuffer;
long m_position;
};
#endif // MXDSSOURCE_H