isle/LEGO1/mxdsfile.h

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#ifndef MXDSFILE_H
#define MXDSFILE_H
#include "mxcore.h"
#include "mxstring.h"
#include "mxioinfo.h"
#include "mxdssource.h"
class MxDSFile : public MxDSSource
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{
public:
__declspec(dllexport) MxDSFile(const char *filename, unsigned long skipReadingChunks);
__declspec(dllexport) virtual ~MxDSFile();
__declspec(dllexport) virtual long Open(unsigned long);
__declspec(dllexport) virtual long Close();
__declspec(dllexport) virtual long Read(unsigned char *,unsigned long);
__declspec(dllexport) virtual long Seek(long,int);
__declspec(dllexport) virtual unsigned long GetBufferSize();
__declspec(dllexport) virtual unsigned long GetStreamBuffersNum();
private:
long ReadChunks();
struct ChunkHeader {
ChunkHeader()
: majorVersion(0)
, minorVersion(0)
, bufferSize(0)
, streamBuffersNum(0)
{}
unsigned short majorVersion;
unsigned short minorVersion;
unsigned long bufferSize;
short streamBuffersNum;
short reserved;
};
MxString m_filename;
MXIOINFO m_io;
ChunkHeader m_header;
// If false, read chunks immediately on open, otherwise
// skip reading chunks until ReadChunks is explicitly called.
unsigned long m_skipReadingChunks;
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};
#endif // MXDSFILE_H