isle/LEGO1/mxcollection.h

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#ifndef MXCOLLECTION_H
#define MXCOLLECTION_H
#include "mxcore.h"
template <class T>
class MxCollection : public MxCore {
public:
MxCollection()
{
m_count = 0;
m_customDestructor = Destroy;
}
virtual ~MxCollection() {}
static void Destroy(T){};
virtual MxS8 Compare(T, T) { return 0; }
protected:
MxU32 m_count; // +0x8
void (*m_customDestructor)(T); // +0xc
};
#endif // MXCOLLECTION_H