isle/LEGO1/bumpbouy.h

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#ifndef BUMPBOUY_H
#define BUMPBOUY_H
#include "legoanimactor.h"
#include "mxtypes.h"
// VTABLE 0x100d6790
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class BumpBouy : public LegoAnimActor {
public:
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// OFFSET: LEGO1 0x100274e0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0394
return "BumpBouy";
}
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// OFFSET: LEGO1 0x10027500
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, BumpBouy::ClassName()) || LegoAnimActor::IsA(name);
}
};
#endif // BUMPBOUY_H