isle/LEGO1/mxentity.cpp

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#include "mxentity.h"
// Size subject to change. It's not clear yet which members belong to
// MxEntity and which belong only the subclasses.
DECOMP_SIZE_ASSERT(MxEntity, 0x5c)
// OFFSET: LEGO1 0x1001d190
MxEntity::MxEntity()
{
this->m_mxEntityId = -1;
}
// OFFSET: LEGO1 0x1000c110
MxEntity::~MxEntity()
{
}
// OFFSET: LEGO1 0x10001070
MxResult MxEntity::SetEntityId(MxS32 p_id, const MxAtomId &p_atom)
{
this->m_mxEntityId = p_id;
this->m_atom = p_atom;
return SUCCESS;
}