isle/LEGO1/mxdssource.cpp

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#include "mxdssource.h"
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#include "mxdsbuffer.h"
// OFFSET: LEGO1 0x100bffd0
void MxDSSource::ReadToBuffer(MxDSBuffer* p_buffer)
{
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Read((unsigned char*) p_buffer->GetBuffer(), p_buffer->GetWriteOffset());
}
// OFFSET: LEGO1 0x100bfff0
MxLong MxDSSource::GetLengthInDWords()
{
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return m_lengthInDWords;
}
// OFFSET: LEGO1 0x100c0000
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MxU32* MxDSSource::GetBuffer()
{
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return m_pBuffer;
}