isle/LEGO1/legoentity.h

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#ifndef LEGOENTITY_H
#define LEGOENTITY_H
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#include "decomp.h"
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#include "extra.h"
#include "legoroi.h"
#include "mxdsobject.h"
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#include "mxentity.h"
#include "mxvector.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
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class LegoEntity : public MxEntity {
public:
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// Inlined at 0x100853f7
inline LegoEntity() { Init(); }
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__declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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// OFFSET: LEGO1 0x1000c2f0
inline const char* ClassName() const override // vtable+0xc
{
// 0x100f0064
return "LegoEntity";
}
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// OFFSET: LEGO1 0x1000c300
inline MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
}
virtual MxResult InitFromMxDSObject(MxDSObject& p_dsObject); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char*); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(MxVector3& p_loc, MxVector3& p_dir, MxVector3& p_up); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// OFFSET: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void VTable0x34(); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
protected:
void Init();
void SetWorld();
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undefined m_unk10;
undefined m_unk11;
MxVector3Data m_worldLocation; // 0x14
MxVector3Data m_worldDirection; // 0x28
MxVector3Data m_worldUp; // 0x3c
MxFloat m_worldSpeed; // 0x50
LegoROI* m_roi; // 0x54
MxBool m_cameraFlag; // 0x58
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undefined m_unk59;
// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
ExtraActionType m_actionType; // 0x5c
char* m_actionArgString; // 0x60
MxS32 m_actionArgNumber; // 0x64
};
#endif // LEGOENTITY_H