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#ifndef AMBULANCE_H
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#define AMBULANCE_H
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d71a8
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// SIZE 0x184
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class Ambulance : public IslePathActor {
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public:
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Ambulance();
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// FUNCTION: LEGO1 0x10035fa0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f03c4
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return "Ambulance";
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}
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// FUNCTION: LEGO1 0x10035fb0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
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}
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private:
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// TODO: Ambulance fields
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undefined m_unk0x160[4];
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MxS32 m_unk0x164;
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MxS16 m_unk0x168;
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MxS16 m_unk0x16a;
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MxS16 m_unk0x16c;
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MxS16 m_unk0x16e;
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MxS16 m_unk0x170;
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MxS16 m_unk0x172;
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MxS32 m_unk0x174;
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MxS32 m_unk0x178;
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MxFloat m_unk0x17c;
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undefined m_unk0x180[4];
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};
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#endif // AMBULANCE_H
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