isle/LEGO1/legogamestate.h

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#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "mxtypes.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
class LegoState;
class LegoStream;
class MxVariable;
class MxString;
struct ColorStringStruct
{
const char *m_targetName;
const char *m_colorName;
};
// SIZE 0x430 (at least)
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class LegoGameState
{
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong p);
__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
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__declspec(dllexport) void SetSavePath(char *p);
LegoState *GetState(char *p_stateName);
LegoState *CreateState(char *p_stateName);
void GetFileSavePath(MxString *p_outPath, MxULong p_slotn);
void FUN_1003a720(MxU32 p_unk);
void HandleAction(MxU32 p_unk);
inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; }
private:
void RegisterState(LegoState *p_state);
MxResult WriteEndOfVariables(LegoStream *p_stream);
private:
char *m_savePath; // 0x0
MxS16 m_stateCount;
LegoState **m_stateArray;
MxU8 m_unkC;
MxU32 m_unk10;
undefined4 m_unk0x14;
LegoBackgroundColor *m_backgroundColor; // 0x18
LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie *m_fullScreenMovie; // 0x20
MxU16 m_unk24; // 0x24
undefined m_unk28[1020];
undefined4 m_unk424;
undefined4 m_unk428;
undefined4 m_unk42c;
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};
#endif // LEGOGAMESTATE_H