isle/LEGO1/scorestate.h

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#ifndef SCORESTATE_H
#define SCORESTATE_H
#include "legostate.h"
// VTABLE 0x100d53f8
// SIZE 0xc
class ScoreState : public LegoState
{
public:
// OFFSET: LEGO1 0x1000de40
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0084
return "ScoreState";
};
// OFFSET: LEGO1 0x1000de50
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name);
};
virtual MxBool VTable0x14() override; // vtable+0x14
virtual MxBool SetFlag() override; // vtable+0x18
private:
MxBool m_playCubeTutorial;
};
#endif // SCORESTATE_H