isle/LEGO1/lego/sources/anim/legoanim.cpp

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#include "legoanim.h"
#include "mxgeometry/mxmatrix.h"
#include <limits.h>
DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08)
DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14)
DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18)
DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14)
DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c)
DECOMP_SIZE_ASSERT(LegoUnknownKey, 0x0c)
DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34)
DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08)
DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24)
DECOMP_SIZE_ASSERT(LegoAnim, 0x18)
// FUNCTION: LEGO1 0x1009f000
LegoUnknownKey::LegoUnknownKey()
{
m_z = 0.0f;
}
// FUNCTION: LEGO1 0x1009f020
LegoResult LegoUnknownKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
result = p_storage->Read(&m_z, sizeof(m_z));
return result == SUCCESS ? SUCCESS : result;
}
// FUNCTION: LEGO1 0x1009f0a0
LegoAnimScene::LegoAnimScene()
{
m_unk0x00 = 0;
m_unk0x04 = NULL;
m_unk0x08 = 0;
m_unk0x0c = NULL;
m_unk0x10 = 0;
m_unk0x14 = NULL;
m_unk0x18 = 0;
m_unk0x1c = 0;
m_unk0x20 = 0;
}
// FUNCTION: LEGO1 0x1009f0d0
LegoAnimScene::~LegoAnimScene()
{
if (m_unk0x04 != NULL) {
delete[] m_unk0x04;
m_unk0x04 = NULL;
}
if (m_unk0x0c != NULL) {
delete[] m_unk0x0c;
m_unk0x0c = NULL;
}
if (m_unk0x14 != NULL) {
delete[] m_unk0x14;
m_unk0x14 = NULL;
}
}
// FUNCTION: LEGO1 0x1009f200
LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoS32 i;
if ((result = p_storage->Read(&m_unk0x00, sizeof(m_unk0x00))) != SUCCESS) {
return result;
}
if (m_unk0x00) {
m_unk0x04 = new LegoTranslationKey[m_unk0x00];
for (i = 0; i < m_unk0x00; i++) {
if ((result = m_unk0x04[i].Read(p_storage)) != SUCCESS) {
goto done;
}
}
}
if ((result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
return result;
}
if (m_unk0x08) {
m_unk0x0c = new LegoTranslationKey[m_unk0x08];
for (i = 0; i < m_unk0x08; i++) {
if ((result = m_unk0x0c[i].Read(p_storage)) != SUCCESS) {
goto done;
}
}
}
if ((result = p_storage->Read(&m_unk0x10, sizeof(m_unk0x10))) != SUCCESS) {
return result;
}
if (m_unk0x10) {
m_unk0x14 = new LegoUnknownKey[m_unk0x10];
for (i = 0; i < m_unk0x10; i++) {
if ((result = m_unk0x14[i].Read(p_storage)) != SUCCESS) {
goto done;
}
}
}
return SUCCESS;
done:
if (m_unk0x04 != NULL) {
delete[] m_unk0x04;
m_unk0x00 = 0;
m_unk0x04 = NULL;
}
if (m_unk0x0c != NULL) {
delete[] m_unk0x0c;
m_unk0x08 = 0;
m_unk0x0c = NULL;
}
if (m_unk0x14 != NULL) {
delete[] m_unk0x14;
m_unk0x10 = 0;
m_unk0x14 = NULL;
}
return result;
}
// FUNCTION: LEGO1 0x1009f490
// FUNCTION: BETA10 0x10181a83
LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
{
MxMatrix localb0;
MxMatrix local4c;
Vector3 local5c(localb0[0]);
Vector3 local68(localb0[1]);
Vector3 local54(localb0[2]);
Vector3 localb8(localb0[3]);
Mx3DPointFloat localcc;
localb0.SetIdentity();
LegoU32 local60;
if (m_unk0x08 != 0) {
local60 = GetUnknown0x18();
LegoAnimNodeData::GetTranslation(m_unk0x08, m_unk0x0c, p_time, localb0, local60);
SetUnknown0x18(local60);
localcc = localb8;
localb8.Clear();
}
if (m_unk0x00 != 0) {
local60 = GetUnknown0x1c();
LegoAnimNodeData::GetTranslation(m_unk0x00, m_unk0x04, p_time, localb0, local60);
SetUnknown0x1c(local60);
}
local54 = localcc;
((Vector3&) local54).Sub(localb8);
if (local54.Unitize() == 0) {
local5c.EqualsCross(&local68, &local54);
if (local5c.Unitize() == 0) {
local68.EqualsCross(&local54, &local5c);
localcc = p_matrix[3];
((Vector3&) localcc).Add(localb0[3]);
p_matrix[3][0] = p_matrix[3][1] = p_matrix[3][2] = localb0[3][0] = localb0[3][1] = localb0[3][2] = 0;
if (m_unk0x10 != 0) {
LegoU32 locald0 = -1;
LegoU32 locald8;
locald0 = GetUnknown0x20();
LegoU32 localdc =
LegoAnimNodeData::FindKeys(p_time, m_unk0x10, m_unk0x14, sizeof(*m_unk0x14), locald8, locald0);
SetUnknown0x20(locald0);
switch (localdc) {
case 1:
p_matrix.RotateZ(m_unk0x14[locald8].GetZ());
break;
case 2:
// Seems to be unused
LegoFloat z = LegoAnimNodeData::Interpolate(
p_time,
m_unk0x14[locald8],
m_unk0x14[locald8].GetZ(),
m_unk0x14[locald8 + 1],
m_unk0x14[locald8 + 1].GetZ()
);
p_matrix.RotateZ(m_unk0x14[locald8].GetZ());
break;
}
}
local4c = p_matrix;
p_matrix.Product(local4c.GetData(), localb0.GetData());
p_matrix[3][0] = localcc[0];
p_matrix[3][1] = localcc[1];
p_matrix[3][2] = localcc[2];
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009f900
// FUNCTION: BETA10 0x1017df90
LegoAnimKey::LegoAnimKey()
{
m_time = 0;
m_flags = 0;
}
// FUNCTION: LEGO1 0x1009f910
LegoResult LegoAnimKey::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoS32 und;
if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) {
return result;
}
m_flags = (LegoU32) und >> 24;
m_time = und & 0xffffff;
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009f990
LegoTranslationKey::LegoTranslationKey()
{
m_x = 0.0F;
m_y = 0.0F;
m_z = 0.0F;
}
// FUNCTION: LEGO1 0x1009f9b0
LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
m_flags |= c_bit1;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009faa0
// FUNCTION: BETA10 0x1017e2b3
LegoRotationKey::LegoRotationKey()
{
m_angle = 1.0F;
m_x = 0.0F;
m_y = 0.0F;
m_z = 0.0F;
}
// FUNCTION: LEGO1 0x1009fac0
LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_angle, sizeof(m_angle))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_angle != 1.0F) {
m_flags |= c_bit1;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009fba0
LegoScaleKey::LegoScaleKey()
{
m_x = 1.0F;
m_y = 1.0F;
m_z = 1.0F;
}
// FUNCTION: LEGO1 0x1009fbc0
LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
return result;
}
if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
return result;
}
if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
m_flags |= c_bit1;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x1009fcf0
// FUNCTION: BETA10 0x1017e71a
LegoAnimNodeData::LegoAnimNodeData()
{
m_numTranslationKeys = 0;
m_numRotationKeys = 0;
m_numScaleKeys = 0;
m_numMorphKeys = 0;
m_name = NULL;
m_translationKeys = NULL;
m_unk0x20 = 0;
m_rotationKeys = NULL;
m_unk0x22 = 0;
m_scaleKeys = NULL;
m_morphKeys = NULL;
m_translationIndex = 0;
m_rotationIndex = 0;
m_scaleIndex = 0;
m_morphIndex = 0;
}
// FUNCTION: LEGO1 0x1009fda0
LegoAnimNodeData::~LegoAnimNodeData()
{
if (m_name) {
delete[] m_name;
}
if (m_translationKeys) {
delete[] m_translationKeys;
}
if (m_rotationKeys) {
delete[] m_rotationKeys;
}
if (m_scaleKeys) {
delete[] m_scaleKeys;
}
if (m_morphKeys) {
delete[] m_morphKeys;
}
}
// FUNCTION: LEGO1 0x1009fe60
LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
{
LegoResult result;
LegoU32 length;
if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) {
return result;
}
if (m_name) {
delete[] m_name;
m_name = NULL;
}
if (length) {
m_name = new LegoChar[length + 1];
if ((result = p_storage->Read(m_name, length)) != SUCCESS) {
return result;
}
m_name[length] = '\0';
}
LegoU32 i;
if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) {
return result;
}
if (m_translationKeys) {
delete[] m_translationKeys;
m_translationKeys = NULL;
}
if (m_numTranslationKeys) {
m_translationKeys = new LegoTranslationKey[m_numTranslationKeys];
for (i = 0; i < m_numTranslationKeys; i++) {
if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) {
return result;
}
if (m_rotationKeys) {
delete[] m_rotationKeys;
m_rotationKeys = NULL;
}
if (m_numRotationKeys) {
m_rotationKeys = new LegoRotationKey[m_numRotationKeys];
for (i = 0; i < m_numRotationKeys; i++) {
if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) {
return result;
}
if (m_scaleKeys) {
delete[] m_scaleKeys;
m_scaleKeys = NULL;
}
if (m_numScaleKeys) {
m_scaleKeys = new LegoScaleKey[m_numScaleKeys];
for (i = 0; i < m_numScaleKeys; i++) {
if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) {
return result;
}
if (m_morphKeys) {
delete[] m_morphKeys;
m_morphKeys = NULL;
}
if (m_numMorphKeys) {
m_morphKeys = new LegoMorphKey[m_numMorphKeys];
for (i = 0; i < m_numMorphKeys; i++) {
if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) {
return result;
}
}
}
return SUCCESS;
}
// STUB: LEGO1 0x100a01e0
LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x100a0360
// STUB: BETA10 0x1017f1e5
void LegoAnimNodeData::FUN_100a0360(LegoChar* p_param)
{
// TODO
}
// FUNCTION: LEGO1 0x100a03c0
LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix)
{
LegoU32 index;
if (m_scaleKeys != NULL) {
index = GetScaleIndex();
GetScale(m_numScaleKeys, m_scaleKeys, p_time, p_matrix, index);
SetScaleIndex(index);
if (m_rotationKeys != NULL) {
MxMatrix a, b;
a.SetIdentity();
index = GetRotationIndex();
GetRotation(m_numRotationKeys, m_rotationKeys, p_time, a, index);
SetRotationIndex(index);
b = p_matrix;
p_matrix.Product(b, a);
}
}
else if (m_rotationKeys != NULL) {
index = GetRotationIndex();
GetRotation(m_numRotationKeys, m_rotationKeys, p_time, p_matrix, index);
SetRotationIndex(index);
}
if (m_translationKeys != NULL) {
index = GetTranslationIndex();
GetTranslation(m_numTranslationKeys, m_translationKeys, p_time, p_matrix, index);
SetTranslationIndex(index);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a0600
inline void LegoAnimNodeData::GetTranslation(
LegoU16 p_numTranslationKeys,
LegoTranslationKey* p_translationKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
)
{
LegoU32 i, n;
LegoFloat x, y, z;
n = FindKeys(
p_time,
p_numTranslationKeys & USHRT_MAX,
p_translationKeys,
sizeof(*p_translationKeys),
i,
p_old_index
);
switch (n) {
case 0:
return;
case 1:
if (!p_translationKeys[i].TestBit1()) {
return;
}
x = p_translationKeys[i].GetX();
y = p_translationKeys[i].GetY();
z = p_translationKeys[i].GetZ();
break;
case 2:
if (!p_translationKeys[i].TestBit1() && !p_translationKeys[i + 1].TestBit1()) {
return;
}
x = Interpolate(
p_time,
p_translationKeys[i],
p_translationKeys[i].GetX(),
p_translationKeys[i + 1],
p_translationKeys[i + 1].GetX()
);
y = Interpolate(
p_time,
p_translationKeys[i],
p_translationKeys[i].GetY(),
p_translationKeys[i + 1],
p_translationKeys[i + 1].GetY()
);
z = Interpolate(
p_time,
p_translationKeys[i],
p_translationKeys[i].GetZ(),
p_translationKeys[i + 1],
p_translationKeys[i + 1].GetZ()
);
break;
}
p_matrix.TranslateBy(x, y, z);
}
// FUNCTION: LEGO1 0x100a06f0
/*inline*/ void LegoAnimNodeData::GetRotation(
LegoU16 p_numRotationKeys,
LegoRotationKey* p_rotationKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
)
{
LegoU32 i, n;
n = FindKeys(p_time, p_numRotationKeys & USHRT_MAX, p_rotationKeys, sizeof(*p_rotationKeys), i, p_old_index);
switch (n) {
case 0:
return;
case 1:
if (p_rotationKeys[i].TestBit1()) {
p_matrix.FromQuaternion(Mx4DPointFloat(
p_rotationKeys[i].GetX(),
p_rotationKeys[i].GetY(),
p_rotationKeys[i].GetZ(),
p_rotationKeys[i].GetAngle()
));
}
break;
case 2:
Mx4DPointFloat a;
UnknownMx4DPointFloat b;
if (p_rotationKeys[i].TestBit1() || p_rotationKeys[i + 1].TestBit1()) {
a[0] = p_rotationKeys[i].GetX();
a[1] = p_rotationKeys[i].GetY();
a[2] = p_rotationKeys[i].GetZ();
a[3] = p_rotationKeys[i].GetAngle();
if (p_rotationKeys[i + 1].TestBit3()) {
p_matrix.FromQuaternion(a);
return;
}
Mx4DPointFloat c;
if (p_rotationKeys[i + 1].TestBit2()) {
c[0] = -p_rotationKeys[i + 1].GetX();
c[1] = -p_rotationKeys[i + 1].GetY();
c[2] = -p_rotationKeys[i + 1].GetZ();
c[3] = -p_rotationKeys[i + 1].GetAngle();
}
else {
c[0] = p_rotationKeys[i + 1].GetX();
c[1] = p_rotationKeys[i + 1].GetY();
c[2] = p_rotationKeys[i + 1].GetZ();
c[3] = p_rotationKeys[i + 1].GetAngle();
}
b.Unknown4(a);
b.Unknown5(c);
b.Unknown6(
p_matrix,
(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
);
}
}
}
inline void LegoAnimNodeData::GetScale(
LegoU16 p_numScaleKeys,
LegoScaleKey* p_scaleKeys,
LegoFloat p_time,
Matrix4& p_matrix,
LegoU32& p_old_index
)
{
LegoU32 i, n;
LegoFloat x, y, z;
n = FindKeys(p_time, p_numScaleKeys & USHRT_MAX, p_scaleKeys, sizeof(*p_scaleKeys), i, p_old_index);
switch (n) {
case 0:
return;
case 1:
x = p_scaleKeys[i].GetX();
y = p_scaleKeys[i].GetY();
z = p_scaleKeys[i].GetZ();
break;
case 2:
x = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetX(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetX());
y = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetY(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetY());
z = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetZ(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetZ());
break;
}
p_matrix.Scale(x, y, z);
}
// FUNCTION: LEGO1 0x100a0990
LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
{
LegoU32 i, n;
LegoU32 index = GetMorphIndex();
LegoBool result;
n = FindKeys(p_time, m_numMorphKeys, m_morphKeys, sizeof(*m_morphKeys), i, index);
SetMorphIndex(index);
switch (n) {
case 0:
result = TRUE;
break;
case 1:
case 2:
result = m_morphKeys[i].GetUnknown0x08();
break;
}
return result;
}
// FUNCTION: LEGO1 0x100a0a00
LegoU32 LegoAnimNodeData::FindKeys(
LegoFloat p_time,
LegoU32 p_numKeys,
LegoAnimKey* p_keys,
LegoU32 p_size,
LegoU32& p_new_index,
LegoU32& p_old_index
)
{
LegoU32 numKeys;
if (p_numKeys == 0) {
numKeys = 0;
}
else if (p_time < GetKey(0, p_keys, p_size).GetTime()) {
numKeys = 0;
}
else if (p_time > GetKey(p_numKeys - 1, p_keys, p_size).GetTime()) {
p_new_index = p_numKeys - 1;
numKeys = 1;
}
else {
if (GetKey(p_old_index, p_keys, p_size).GetTime() <= p_time) {
for (p_new_index = p_old_index;
p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
p_new_index++) {
}
}
else {
for (p_new_index = 0;
p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
p_new_index++) {
}
}
p_old_index = p_new_index;
if (p_time == GetKey(p_new_index, p_keys, p_size).GetTime()) {
numKeys = 1;
}
else if (p_new_index < p_numKeys - 1) {
numKeys = 2;
}
else {
numKeys = 0;
}
}
return numKeys;
}
// FUNCTION: LEGO1 0x100a0b00
inline LegoFloat LegoAnimNodeData::Interpolate(
LegoFloat p_time,
LegoAnimKey& p_key1,
LegoFloat p_value1,
LegoAnimKey& p_key2,
LegoFloat p_value2
)
{
return p_value1 + (p_value2 - p_value1) * (p_time - p_key1.GetTime()) / (p_key2.GetTime() - p_key1.GetTime());
}
inline LegoAnimKey& LegoAnimNodeData::GetKey(LegoU32 p_i, LegoAnimKey* p_keys, LegoU32 p_size)
{
return *((LegoAnimKey*) (((LegoU8*) p_keys) + (p_i * p_size)));
}
// FUNCTION: LEGO1 0x100a0b30
LegoAnim::LegoAnim()
{
m_duration = 0;
m_actors = NULL;
m_numActors = 0;
m_camAnim = NULL;
}
// FUNCTION: LEGO1 0x100a0bc0
LegoAnim::~LegoAnim()
{
if (m_actors != NULL) {
for (LegoU32 i = 0; i < m_numActors; i++) {
delete[] m_actors[i].m_name;
}
delete[] m_actors;
}
if (m_camAnim != NULL) {
delete m_camAnim;
}
}
// FUNCTION: LEGO1 0x100a0c70
LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
{
LegoResult result = FAILURE;
LegoU32 length, i;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
m_actors = new LegoAnimActorEntry[length];
m_numActors = 0;
for (i = 0; i < length; i++) {
LegoU32 length;
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
goto done;
}
if (length) {
m_actors[i].m_name = new LegoChar[length + 1];
if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) {
goto done;
}
m_actors[i].m_name[length] = '\0';
if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) {
goto done;
}
}
m_numActors++;
}
if ((result = p_storage->Read(&m_duration, sizeof(m_duration))) != SUCCESS) {
goto done;
}
if (p_parseScene) {
m_camAnim = new LegoAnimScene();
result = m_camAnim->Read(p_storage);
if (result != SUCCESS) {
goto done;
}
}
result = LegoTree::Read(p_storage);
done:
if (result != SUCCESS && m_actors != NULL) {
for (i = 0; i < m_numActors; i++) {
delete[] m_actors[i].m_name;
}
m_numActors = 0;
delete[] m_actors;
m_actors = NULL;
}
return result;
}
// STUB: LEGO1 0x100a0e30
LegoResult LegoAnim::Write(LegoStorage* p_storage)
{
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x100a0f20
const LegoChar* LegoAnim::GetActorName(LegoU32 p_index)
{
if (p_index < m_numActors) {
return m_actors[p_index].m_name;
}
return NULL;
}
// FUNCTION: LEGO1 0x100a0f40
undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
{
if (p_index < m_numActors) {
return m_actors[p_index].m_unk0x04;
}
return NULL;
}
// FUNCTION: LEGO1 0x100a0f60
// FUNCTION: BETA10 0x1018027c
LegoMorphKey::LegoMorphKey()
{
m_unk0x08 = 0;
}
// FUNCTION: LEGO1 0x100a0f70
LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
{
LegoResult result;
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
return result;
}
result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
return result == SUCCESS ? SUCCESS : result;
}