isle/LEGO1/lego/legoomni/include/legonamedplane.h

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#ifndef LEGONAMEDPLANE_H
#define LEGONAMEDPLANE_H
#include "misc/legostorage.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxstring.h"
// SIZE 0x4c
class LegoNamedPlane {
public:
// FUNCTION: LEGO1 0x10033800
LegoNamedPlane() {}
// FUNCTION: LEGO1 0x10033a70
// LegoNamedPlane::~LegoNamedPlane
const char* GetName() const { return m_name.GetData(); }
const Mx3DPointFloat& GetPosition() { return m_position; }
const Mx3DPointFloat& GetDirection() { return m_direction; }
const Mx3DPointFloat& GetUp() { return m_up; }
void SetName(const char* p_name) { m_name = p_name; }
void SetPosition(const Mx3DPointFloat& p_position) { m_position = p_position; }
void SetDirection(const Mx3DPointFloat& p_direction) { m_direction = p_direction; }
void SetUp(const Mx3DPointFloat& p_up) { m_up = p_up; }
MxBool IsPresent() { return strcmp(m_name.GetData(), "") != 0; }
void Reset() { m_name = ""; }
// FUNCTION: LEGO1 0x100344d0
MxResult Serialize(LegoFile* p_file)
{
if (p_file->IsWriteMode()) {
p_file->WriteString(m_name);
p_file->WriteVector3(m_position);
p_file->WriteVector3(m_direction);
p_file->WriteVector3(m_up);
}
else if (p_file->IsReadMode()) {
p_file->ReadString(m_name);
p_file->ReadVector3(m_position);
p_file->ReadVector3(m_direction);
p_file->ReadVector3(m_up);
}
return SUCCESS;
}
private:
MxString m_name; // 0x00
Mx3DPointFloat m_position; // 0x10
Mx3DPointFloat m_direction; // 0x24
Mx3DPointFloat m_up; // 0x38
};
#endif // LEGONAMEDPLANE_H