isle/LEGO1/legoanimationmanager.cpp

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#include "legoanimationmanager.h"
// 0x100f74f8
int g_legoAnimationManagerConfig = 1;
// OFFSET: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(int param_1)
{
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g_legoAnimationManagerConfig = param_1;
}
// OFFSET: LEGO1 0x1005eb60 STUB
LegoAnimationManager::LegoAnimationManager()
{
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// TODO
}
// OFFSET: LEGO1 0x1005ed30 STUB
LegoAnimationManager::~LegoAnimationManager()
{
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// TODO
}
// OFFSET: LEGO1 0x1005f130 STUB
void LegoAnimationManager::Init()
{
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// TODO
}
// OFFSET: LEGO1 0x1005f6d0 STUB
void LegoAnimationManager::FUN_1005f6d0(MxBool p)
{
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// TODO
}
// OFFSET: LEGO1 0x100619f0 STUB
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MxLong LegoAnimationManager::Notify(MxParam& p)
{
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// TODO
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return 0;
}
// OFFSET: LEGO1 0x10061cc0 STUB
MxResult LegoAnimationManager::Tickle()
{
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// TODO
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return SUCCESS;
}