isle/LEGO1/lego/sources/geom/legomesh.h

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#ifndef __LEGOMESH_H
#define __LEGOMESH_H
#include "decomp.h"
#include "misc/legocolor.h"
#include "misc/legotypes.h"
class LegoStorage;
// SIZE 0x1c
struct LegoMeshUnkComponent {
~LegoMeshUnkComponent()
{
if (m_unk0x08) {
delete m_unk0x08;
}
if (m_unk0x0c) {
delete m_unk0x0c;
}
if (m_unk0x10) {
delete m_unk0x10;
}
if (m_unk0x14) {
delete m_unk0x14;
}
if (m_unk0x18) {
delete m_unk0x18;
}
}
undefined m_unk0x00[8]; // 0x00
undefined* m_unk0x08; // 0x08
undefined* m_unk0x0c; // 0x0c
undefined* m_unk0x10; // 0x10
undefined* m_unk0x14; // 0x14
undefined* m_unk0x18; // 0x18
};
// VTABLE: LEGO1 0x100dd228
// SIZE 0x24
class LegoMesh {
public:
enum {
e_flat,
e_gouraud,
e_wireframe
};
LegoMesh();
virtual ~LegoMesh();
LegoColor GetColor() { return m_color; }
void SetColor(LegoColor p_color) { m_color = p_color; }
LegoFloat GetAlpha() { return m_alpha; }
LegoU8 GetShading() { return m_shading; }
void SetShading(LegoU8 p_shading) { m_shading = p_shading; }
LegoU8 GetUnknown0x0d() { return m_unk0x0d; }
const LegoChar* GetTextureName() { return m_textureName; }
const LegoChar* GetMaterialName() { return m_materialName; }
LegoBool GetUnknown0x21() { return m_unk0x21; }
LegoResult Read(LegoStorage* p_storage);
// SYNTHETIC: LEGO1 0x100d3840
// LegoMesh::`scalar deleting destructor'
protected:
LegoColor m_color; // 0x04
LegoFloat m_alpha; // 0x08
LegoU8 m_shading; // 0x0c
LegoU8 m_unk0x0d; // 0x0d
LegoMeshUnkComponent* m_unk0x10; // 0x10 - unused, except in destructor
undefined4 m_unk0x14; // 0x14 - unused
LegoChar* m_textureName; // 0x18
LegoChar* m_materialName; // 0x1c
undefined m_unk0x20; // 0x20 - unused
LegoBool m_unk0x21; // 0x21
};
#endif // __LEGOMESH_H