isle/LEGO1/gifmanager.h

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#ifndef GIFMANAGER_H
#define GIFMANAGER_H
#include "decomp.h"
#include "mxtypes.h"
#include <d3drmobj.h>
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#include <ddraw.h>
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struct GifData {
public:
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const char* m_name;
LPDIRECTDRAWSURFACE m_surface;
LPDIRECTDRAWPALETTE m_palette;
LPDIRECT3DRMTEXTURE2 m_texture;
MxU8* m_data;
};
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struct GifMapEntry {
public:
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GifMapEntry* m_right;
GifMapEntry* m_parent;
GifMapEntry* m_left;
const char* m_key;
GifData* m_value;
};
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class GifMap {
public:
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GifMapEntry* FindNode(const char*& string);
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inline GifData* Get(const char* string)
{
GifData* ret = NULL;
GifMapEntry* entry = FindNode(string);
if (((m_unk4 == entry || strcmp(string, entry->m_key) > 0) ? m_unk4 : entry) != entry)
ret = entry->m_value;
return ret;
}
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undefined4 m_unk0;
GifMapEntry* m_unk4;
};
// VTABLE 0x100d86d4
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class GifManagerBase {
public:
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// OFFSET: LEGO1 0x1005a310 STUB
virtual ~GifManagerBase() {} // vtable+00
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inline GifData* Get(const char* name) { return m_unk8.Get(name); }
protected:
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undefined4 m_unk0;
undefined4 m_unk4;
GifMap m_unk8;
};
// VTABLE 0x100d86fc
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class GifManager : public GifManagerBase {
public:
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// OFFSET: LEGO1 0x1005a580 STUB
virtual ~GifManager() {} // vtable+00
protected:
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undefined m_unk[0x1c];
};
#endif // GIFMANAGER_H