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44 lines
904 B
C++
44 lines
904 B
C++
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#include "legocontainer.h"
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DECOMP_SIZE_ASSERT(LegoContainerInfo<LegoTexture>, 0x10);
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// DECOMP_SIZE_ASSERT(LegoContainer<LegoTexture>, 0x18);
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DECOMP_SIZE_ASSERT(LegoTextureContainer, 0x24);
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// FUNCTION: LEGO1 0x10099870
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LegoTextureContainer::~LegoTextureContainer()
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{
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}
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// STUB: LEGO1 0x100998e0
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LegoTextureInfo* LegoTextureContainer::Create(undefined* p_und)
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{
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return NULL;
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}
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// FUNCTION: LEGO1 0x10099cc0
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void LegoTextureContainer::Destroy(LegoTextureInfo* p_data)
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{
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if (p_data == NULL) {
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return;
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}
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#ifdef COMPAT_MODE
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LegoTextureList::iterator it;
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for (it = m_list.begin(); it != m_list.end(); it++) {
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#else
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for (LegoTextureList::iterator it = m_list.begin(); it != m_list.end(); it++) {
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#endif
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if (((*it).first) == p_data) {
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// TODO: Element type
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(*it).second = 0;
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if (p_data->m_texture->Release() == TRUE) {
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delete p_data;
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m_list.erase(it);
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}
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return;
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}
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}
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}
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