isle/LEGO1/mxsoundmanager.cpp

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278 B
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#include "mxsoundmanager.h"
// OFFSET: LEGO1 0x100ae740
MxSoundManager::MxSoundManager()
{
Init();
}
// OFFSET: LEGO1 0x100ae7d0 STUB
MxSoundManager::~MxSoundManager()
{
// TODO
}
// OFFSET: LEGO1 0x100ae830
void MxSoundManager::Init()
{
m_unk30 = 0;
m_unk34 = 0;
}