isle/LEGO1/legovehiclebuildstate.h

61 lines
1.3 KiB
C
Raw Normal View History

#ifndef LEGOVEHICLEBUILDSTATE_H
#define LEGOVEHICLEBUILDSTATE_H
#include "legostate.h"
#include "mxstring.h"
#include "decomp.h"
#include "decomp.h"
// VTABLE 0x100d66e0
// SIZE 0x50 (from 1000acd7)
class LegoVehicleBuildState : public LegoState
{
public:
LegoVehicleBuildState(char* p_classType);
// OFFSET: LEGO1 0x10025ff0
inline virtual const char *ClassName() const override // vtable+0x0c
{
return this->m_className.GetData();
}
// OFFSET: LEGO1 0x10026000
inline virtual MxBool IsA(const char *p_name) const override // vtable+0x10
{
return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
}
public:
struct UnkStruct
{
undefined4 m_unk00;
undefined2 m_unk04;
undefined2 m_unk06;
undefined2 m_unk08;
UnkStruct();
};
private:
UnkStruct m_unk08[4]; // 0x08
// This can be one of the following:
// * LegoRaceCarBuildState
// * LegoCopterBuildState
// * LegoDuneCarBuildState
// * LegoJetskiBuildState
MxString m_className; // 0x38
// Known States:
// * 1 == enter(ing) build screen
// * 3 == cutscene/dialogue
// * 6 == exit(ing) build screen
MxU32 m_animationState; // 0x48
undefined m_unk4c; // 0x4c
undefined m_unk4d; // 0x4d
undefined m_unk4e; // 0x4e
MxU8 m_placedPartCount; // 0x4f
};
#endif // LEGOVEHICLEBUILDSTATE_H