isle/LEGO1/mxdstypes.h

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#ifndef MXDSTYPES_H
#define MXDSTYPES_H
enum MxDSType
{
MxDSType_Object = 0,
MxDSType_Action = 1,
MxDSType_MediaAction = 2,
MxDSType_Anim = 3,
MxDSType_Sound = 4,
MxDSType_MultiAction = 5,
MxDSType_SerialAction = 6,
MxDSType_ParallelAction = 7,
MxDSType_Event = 8,
MxDSType_SelectAction = 9,
MxDSType_Still = 10,
MxDSType_ObjectAction = 11,
};
#endif // MXDSTYPES_H