isle/LEGO1/mxdsobjectaction.h

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#ifndef MXDSOBJECTACTION_H
#define MXDSOBJECTACTION_H
#include "mxdsmediaaction.h"
// VTABLE 0x100dccf8
// SIZE 0xb8
class MxDSObjectAction : public MxDSMediaAction
{
public:
MxDSObjectAction();
virtual ~MxDSObjectAction() override;
// OFFSET: LEGO1 0x100c88e0
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x101025c4
return "MxDSObjectAction";
}
// OFFSET: LEGO1 0x100c88f0
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSObjectAction::ClassName()) || MxDSMediaAction::IsA(name);
}
};
#endif // MXDSOBJECTACTION_H