isle/LEGO1/mxdsobjectaction.cpp

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#include "mxdsobjectaction.h"
// OFFSET: LEGO1 0x100c8870
MxDSObjectAction::MxDSObjectAction()
{
this->SetType(MxDSType_ObjectAction);
}
// OFFSET: LEGO1 0x100c8a20
MxDSObjectAction::~MxDSObjectAction()
{
}