isle/LEGO1/legoomni.h

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#ifndef LEGOOMNI_H
#define LEGOOMNI_H
#include "compat.h"
#include "legoentity.h"
#include "legoinputmanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legopathboundary.h"
#include "legoroi.h"
#include "legovideomanager.h"
#include "mxatomid.h"
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#include "mxbackgroundaudiomanager.h"
#include "mxdsaction.h"
#include "mxdsfile.h"
#include "mxdsobject.h"
#include "mxomni.h"
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#include "mxtransitionmanager.h"
#include "isle.h"
#include "legobuildingmanager.h"
#include "legoplantmanager.h"
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class LegoSoundManager;
class MxTransitionManager;
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// VTABLE 0x100d8638
// SIZE: 0x140
class LegoOmni : public MxOmni
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{
public:
__declspec(dllexport) void CreateBackgroundAudio();
__declspec(dllexport) void RemoveWorld(const MxAtomId &p1, MxLong p2);
__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &);
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__declspec(dllexport) static void CreateInstance();
__declspec(dllexport) static LegoOmni *GetInstance();
LegoOmni();
virtual ~LegoOmni(); // vtable+00
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virtual MxLong Notify(MxParam &p) override; // vtable+04
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// OFFSET: LEGO1 0x10058aa0
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inline virtual const char *ClassName() const override // vtable+0c
{
// 0x100f671c
return "LegoOmni";
}
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// OFFSET: LEGO1 0x10058ab0
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inline virtual MxBool IsA(const char *name) const override // vtable+10
{
return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name);
}
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virtual void Init() override; // vtable+14
virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p) override; // vtable+18
virtual void Destroy() override; // vtable+1c
virtual void vtable0x20() override;
virtual void DeleteObject(MxDSAction &ds) override;
virtual MxBool DoesEntityExist(MxDSAction &ds) override;
virtual void vtable0x2c() override;
virtual int vtable0x30(char*, int, MxCore*) override;
virtual void NotifyCurrentEntity() override;
virtual void StartTimer() override;
virtual void vtable0x3c() override;
virtual MxBool vtable40();
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LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; }
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LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;}
MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; }
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LegoInputManager *GetInputManager() { return m_inputMgr; }
Isle *GetIsle() { return m_isle; }
LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; }
LegoPlantManager *GetLegoPlantManager() { return m_plantManager; }
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LegoGameState *GetGameState() { return m_gameState; }
LegoNavController *GetNavController() { return m_navController; }
MxTransitionManager *GetTransitionManager() { return m_transitionManager; }
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private:
int m_unk68;
int m_unk6c;
LegoInputManager *m_inputMgr; // 0x70
char m_unk74[0x10];
LegoNavController *m_navController; // 0x84
Isle* m_isle; // 0x88
char m_unk8c[0x4];
LegoPlantManager* m_plantManager; // 0x90
char m_unk94[0x4];
LegoBuildingManager* m_buildingManager; // 0x98
LegoGameState *m_gameState; // 0x9c
MxDSAction m_action;
MxBackgroundAudioManager *m_bkgAudioManager; // 0x134
MxTransitionManager *m_transitionManager; // 0x138
int m_unk13c;
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};
__declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager();
__declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,MxS16);
__declspec(dllexport) LegoGameState * GameState();
__declspec(dllexport) const char * GetNoCD_SourceName();
__declspec(dllexport) LegoInputManager * InputManager();
__declspec(dllexport) LegoOmni * Lego();
__declspec(dllexport) void MakeSourceName(char *, const char *);
__declspec(dllexport) LegoEntity * PickEntity(MxLong,MxLong);
__declspec(dllexport) LegoROI * PickROI(MxLong,MxLong);
__declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int));
__declspec(dllexport) LegoSoundManager * SoundManager();
__declspec(dllexport) MxLong Start(MxDSAction *);
__declspec(dllexport) MxTransitionManager * TransitionManager();
__declspec(dllexport) LegoVideoManager * VideoManager();
__declspec(dllexport) MxLong Start(MxDSAction *a);
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LegoBuildingManager* BuildingManager();
Isle* GetIsle();
LegoPlantManager* PlantManager();
MxBool KeyValueStringParse(char *, const char *, const char *);
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#endif // LEGOOMNI_H