isle/LEGO1/mxdsstreamingaction.h

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#ifndef MXDSSTREAMINGACTION_H
#define MXDSSTREAMINGACTION_H
#include "mxdsaction.h"
class MxDSBuffer;
// VTABLE 0x100dd088
// SIZE 0xb4
class MxDSStreamingAction : public MxDSAction
{
public:
MxDSStreamingAction(MxDSAction &p_dsAction, MxU32 p_offset);
MxDSStreamingAction(MxDSStreamingAction &p_dsStreamingAction);
virtual ~MxDSStreamingAction();
MxDSStreamingAction *CopyFrom(MxDSStreamingAction &p_dsStreamingAction);
MxDSStreamingAction &operator=(MxDSAction &p_dsAction) {
MxDSAction::operator=(p_dsAction);
return *this;
}
MxDSStreamingAction &operator=(MxDSStreamingAction &p_dsStreamingAction) {
MxDSAction::operator=(p_dsStreamingAction);
return *this;
}
virtual MxBool HasId(MxU32 p_objectId) override; // vtable+34;
MxResult Init();
void SetInternalAction(MxDSAction *p_dsAction);
void FUN_100CD2D0();
private:
MxU32 m_unk94;
MxU32 m_bufferOffset;
MxS32 m_unk9c;
MxDSBuffer *m_unka0;
MxDSBuffer *m_unka4;
MxLong m_unka8;
undefined2 m_unkac;
MxDSAction *m_internalAction;
};
#endif // MXDSSTREAMINGACTION_H