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isle/LEGO1/mxtimer.cpp

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#include "mxtimer.h"
#include <windows.h>
long MxTimer::s_LastTimeCalculated = 0;
long MxTimer::s_LastTimeTimerStarted = 0;
MxTimer::MxTimer()
{
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this->m_isRunning = MX_FALSE;
MxTimer::s_LastTimeCalculated = timeGetTime();
this->m_startTime = MxTimer::s_LastTimeCalculated;
}
void MxTimer::Start()
{
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this->m_isRunning = MX_TRUE;
MxTimer::s_LastTimeTimerStarted = timeGetTime();
}
void MxTimer::Stop()
{
long elapsed = this->GetRealTime();
long startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
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this->m_isRunning = MX_FALSE;
// this feels very stupid but it's what the assembly does
this->m_startTime = this->m_startTime + startTime - 5;
}
long MxTimer::GetRealTime()
{
MxTimer::s_LastTimeCalculated = timeGetTime();
return MxTimer::s_LastTimeCalculated - this->m_startTime;
}