isle/LEGO1/lego/legoomni/include/actions/sndanim_actions.h

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// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef SNDANIM_ACTIONS_H
#define SNDANIM_ACTIONS_H
namespace SndanimScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneSndanim = -1,
c_SoundAndAnim_Action = 0,
c_ThisFilename = 4,
c_AnimC1 = 10,
c_AnimC2 = 11,
c_AnimC3 = 12,
c_AnimC4 = 13,
c_AnimF1 = 30,
c_AnimF2 = 31,
c_AnimF3 = 32,
c_AnimT1 = 33,
c_AnimT2 = 34,
c_AnimT3 = 35,
c_AnimB1 = 36,
c_AnimB2 = 37,
c_AnimB3 = 38,
c_AnimP1 = 39,
c_AnimP2 = 40,
c_AnimP3 = 41,
c_Sound1 = 50,
c_Sound2 = 51,
c_Sound3 = 52,
c_Sound4 = 53,
c_Sound5 = 54,
c_Sound6 = 55,
c_Sound7 = 56,
c_Sound8 = 57,
c_Sound9 = 58,
c_Sound10 = 59,
c_Sound11 = 60,
c_Sound12 = 61,
c_Sound13 = 62,
c_Sound14 = 63,
c_Sound15 = 64,
c_Sound16 = 65,
c_Sound17 = 66,
c_Sound18 = 67,
c_Sound19 = 68,
c_Sound20 = 69,
c_AnimBld1 = 70,
c_AnimBld2 = 71,
c_AnimBld3 = 72,
c_AnimBld4 = 73,
c_AnimBld5 = 74,
c_AnimBld6 = 75,
c_AnimBld7 = 76,
c_AnimBld8 = 77,
c_AnimBld9 = 78,
c_AnimBld10 = 79,
c_AnimBld11 = 80,
c_AnimBld12 = 81,
c_AnimBld13 = 82,
c_AnimBld14 = 83,
c_AnimBld15 = 84,
c_AnimBld16 = 85,
c_AnimBld17 = 86,
c_AnimBld18 = 87,
c_TRS302_OpenJailDoor = 302,
c_BRS303_CloseJailDoor = 303,
c_BookWig_Flic = 400
};
} // namespace SndanimScript
#endif // SNDANIM_ACTIONS_H