isle/LEGO1/lego/legoomni/include/actions/police_actions.h

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// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef POLICE_ACTIONS_H
#define POLICE_ACTIONS_H
namespace PoliceScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_nonePolice = -1,
c__StartUp = 0,
c_LeftArrow_Ctl = 1,
c_RightArrow_Ctl = 2,
c_Info_Ctl = 3,
c_Door_Ctl = 4,
c_Donut_Ctl = 5,
c_Background_Bitmap = 6,
c_LeftArrow_Up_Bitmap = 7,
c_LeftArrow_Down_Bitmap = 8,
c_RightArrow_Up_Bitmap = 9,
c_RightArrow_Down_Bitmap = 10,
c_Info_Up_Bitmap = 11,
c_Info_Down_Bitmap = 12,
c_Door_Mask_Bitmap = 13,
c_Donut_Up_Bitmap = 14,
c_Donut_Down_Bitmap = 15,
c_RadioOff_Bitmap = 16,
c_RadioOn_Bitmap = 17,
c_Radio_Ctl = 18,
c_ConfigAnimation = 19,
c_nps001ni_0_sfx = 20,
c_nps001ni_1_sfx = 21,
c_nps001ni_2_sfx = 22,
c_nps001ni_3_sfx = 23,
c_nps001ni_4_sfx = 24,
c_nps001ni_5_sfx = 25,
c_nps001ni_Anim = 26,
c_nps002la_0_sfx = 27,
c_nps002la_1_sfx = 28,
c_nps002la_2_sfx = 29,
c_nps002la_3_sfx = 30,
c_nps002la_4_sfx = 31,
c_nps002la_5_sfx = 32,
c_nps002la_Anim = 33,
c_nps001ni_RunAnim = 500,
c_nps002la_RunAnim = 501
};
} // namespace PoliceScript
#endif // POLICE_ACTIONS_H