isle/LEGO1/legopathcontrollerlist.cpp

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#include "legopathcontrollerlist.h"
#include "decomp.h"
#include "legopathcontroller.h"
DECOMP_SIZE_ASSERT(LegoPathControllerList, 0x18);
// OFFSET: LEGO1 0x1001d210
MxS8 LegoPathControllerList::Compare(LegoPathController* p_a, LegoPathController* p_b)
{
return p_a == p_b ? 0 : p_a < p_b ? -1 : 1;
}
// OFFSET: LEGO1 0x1001d230 TEMPLATE
// MxCollection<LegoPathController *>::Compare
// OFFSET: LEGO1 0x1001d240 TEMPLATE
// MxList<LegoPathController *>::MxList<LegoPathController *>
// OFFSET: LEGO1 0x1001d2d0 TEMPLATE
// MxCollection<LegoPathController *>::~MxCollection<LegoPathController *>
// OFFSET: LEGO1 0x1001d320 TEMPLATE
// MxCollection<LegoPathController *>::Destroy
// OFFSET: LEGO1 0x1001d330 TEMPLATE
// MxList<LegoPathController *>::~MxList<LegoPathController *>
// OFFSET: LEGO1 0x1001d3c0
void LegoPathControllerList::Destroy(LegoPathController* p_controller)
{
delete p_controller;
}
// OFFSET: LEGO1 0x1001d490 TEMPLATE
// MxCollection<LegoPathController *>::`scalar deleting destructor'
// OFFSET: LEGO1 0x1001d500 TEMPLATE
// MxList<LegoPathController *>::`scalar deleting destructor'
// OFFSET: LEGO1 0x1001d5b0 TEMPLATE
// MxPtrList<LegoPathController>::`scalar deleting destructor'