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#ifndef MOTORCYCLE_H
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#define MOTORCYCLE_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d7090
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// SIZE 0x16c
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class Motorcycle : public IslePathActor {
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public:
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Motorcycle();
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// FUNCTION: LEGO1 0x10035840
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x10035840
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return "Motorcycle";
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}
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// FUNCTION: LEGO1 0x10035850
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Motorcycle::ClassName()) || IslePathActor::IsA(p_name);
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}
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private:
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undefined m_unk0x160[4];
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MxFloat m_unk0x164;
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undefined m_unk0x168[4];
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};
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#endif // MOTORCYCLE_H
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