isle/LEGO1/mxregion.h

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#ifndef MXREGION_H
#define MXREGION_H
#include "mxcore.h"
#include "mxrect32.h"
#include "decomp.h"
// VTABLE 0x100dcae8
// SIZE 0x1c
class MxRegion : public MxCore
{
public:
MxRegion();
virtual ~MxRegion() override;
virtual void Reset();
virtual void vtable18(MxRect32 &p_rect);
virtual void vtable1c();
virtual MxBool vtable20();
inline MxRect32 &GetRect() { return this->m_rect; }
private:
// A container (probably MxList) holding MxRect32
// MxList<MxRect32*> *m_rects;
undefined4 m_unk08;
MxRect32 m_rect;
};
#endif // MXREGION_H