isle/LEGO1/lego/legoomni/include/legopointofviewcontroller.h

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#ifndef LEGOPOINTOFVIEWCONTROLLER_H
#define LEGOPOINTOFVIEWCONTROLLER_H
#include "decomp.h"
#include "mxcore.h"
#include <windows.h>
class Lego3DView;
class LegoEntity;
class LegoNavController;
//////////////////////////////////////////////////////////////////////////////
//
// LegoMouseController
// VTABLE: LEGO1 0x100d8dd8
// SIZE 0x20
class LegoMouseController : public MxCore {
public:
LegoMouseController();
virtual ~LegoMouseController() override;
virtual void LeftDown(int, int); // vtable+0x14
virtual void LeftDrag(int, int); // vtable+0x18
virtual void LeftUp(int, int); // vtable+0x1c
virtual void RightDown(int, int); // vtable+0x20
virtual void RightDrag(int, int); // vtable+0x24
virtual void RightUp(int, int); // vtable+0x28
private:
BOOL m_isButtonDown; // 0x08
undefined4 m_unk0xc; // 0x0c
MxDouble m_buttonX; // 0x10
MxDouble m_buttonY; // 0x18
};
// VTABLE: LEGO1 0x100d8e08
// SIZE 0x38
class LegoPointOfViewController : public LegoMouseController {
public:
LegoPointOfViewController();
virtual ~LegoPointOfViewController() override;
virtual MxResult Tickle() override; // vtable+0x08
virtual void LeftDown(int p_x, int p_y) override; // vtable+0x0c
virtual void LeftDrag(int p_x, int p_y) override; // vtable+0x10
// FUNCTION: LEGO1 0x10011e40
virtual void LeftUp(int p_x, int p_y) override
{
LegoMouseController::LeftUp(p_x, p_y);
AffectPointOfView();
}
// vtable+0x14
// FUNCTION: LEGO1 0x10011e60
virtual void RightDown(int p_x, int p_y) override
{
LegoMouseController::RightDown(p_x, p_y);
AffectPointOfView();
}
// vtable+0x20
// FUNCTION: LEGO1 0x10011e80
virtual void RightDrag(int p_x, int p_y) override
{
LegoMouseController::RightDrag(p_x, p_y);
AffectPointOfView();
}
// vtable+0x24
// FUNCTION: LEGO1 0x10011ea0
virtual void RightUp(int p_x, int p_y) override
{
LegoMouseController::RightUp(p_x, p_y);
AffectPointOfView();
} // vtable+0x28
virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
MxResult Create(Lego3DView* p_lego3DView);
inline LegoEntity* GetEntity() { return m_entity; }
protected:
void AffectPointOfView();
Lego3DView* m_lego3DView; // 0x20
LegoEntity* m_entity; // 0x24
MxDouble m_entityOffsetUp; // 0x28
LegoNavController* m_nav; // 0x30
};
#endif /* LEGOPOINTOFVIEWCONTROLLER_H */