isle/LEGO1/mxunknown100dc6b0.cpp

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#include "mxunknown100dc6b0.h"
// OFFSET: LEGO1 0x100b84c0
MxUnknown100dc6b0::MxUnknown100dc6b0()
{
Init();
}
// OFFSET: LEGO1 0x100b85d0
MxResult MxUnknown100dc6b0::Init()
{
this->m_unk08 = 0;
this->m_unk0c = 0;
return SUCCESS;
}