isle/LEGO1/lego/sources/roi/legoroi.h

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#ifndef LEGOROI_H
#define LEGOROI_H
#include "misc/legotypes.h"
#include "viewmanager/viewroi.h"
typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
class LegoEntity;
class LegoTextureContainer;
class LegoTextureInfo;
class LegoStorage;
class LegoAnim;
class LegoAnimNodeData;
class LegoTreeNode;
struct LegoAnimActorEntry;
// VTABLE: LEGO1 0x100dbe38
// SIZE 0x108
class LegoROI : public ViewROI {
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public:
LegoROI(Tgl::Renderer* p_renderer);
LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList);
~LegoROI() override;
LegoResult Read(
OrientableROI* p_unk0xd4,
Tgl::Renderer* p_renderer,
ViewLODListManager* p_viewLODListManager,
LegoTextureContainer* p_textureContainer,
LegoStorage* p_storage
);
LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi);
LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_rois);
LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
LegoResult GetTexture(LegoTextureInfo*&);
void SetName(const LegoChar* p_name);
float IntrinsicImportance() const override; // vtable+0x04
void UpdateWorldBoundingVolumes() override; // vtable+0x18
void SetDisplayBB(int p_displayBB);
static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
static void configureLegoROI(int p_roi);
static void FUN_100a9d30(ROIHandler p_func);
static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha);
static LegoBool ColorAliasLookup(
const LegoChar* p_param,
float& p_red,
float& p_green,
float& p_blue,
float& p_alpha
);
static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
inline const LegoChar* GetName() const { return m_name; }
inline LegoEntity* GetEntity() { return m_entity; }
inline void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
inline void SetComp(CompoundObject* p_comp) { comp = p_comp; }
inline void SetBoundingSphere(const BoundingSphere& p_sphere) { m_sphere = m_world_bounding_sphere = p_sphere; }
inline void SetUnknown0x80(const BoundingBox& p_unk0x80) { m_unk0x80 = p_unk0x80; }
// SYNTHETIC: LEGO1 0x100a82b0
// LegoROI::`scalar deleting destructor'
private:
LegoChar* m_name; // 0xe4
BoundingSphere m_sphere; // 0xe8
undefined m_unk0x100; // 0x100
LegoEntity* m_entity; // 0x104
};
// VTABLE: LEGO1 0x100dbea8
// SIZE 0x10c
class TimeROI : public LegoROI {
public:
TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time);
// SYNTHETIC: LEGO1 0x100a9ad0
// TimeROI::`scalar deleting destructor'
void FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time);
private:
LegoTime m_time; // 0x108
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};
#endif // LEGOROI_H