isle/LEGO1/lego/legoomni/include/legocachsound.h

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#ifndef LEGOCACHSOUND_H
#define LEGOCACHSOUND_H
#include "decomp.h"
#include "lego3dsound.h"
#include "mxcore.h"
#include "mxstring.h"
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d4718
// SIZE 0x88
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class LegoCacheSound : public MxCore {
public:
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LegoCacheSound();
~LegoCacheSound() override; // vtable+0x00
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10006580
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f01c4
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return "LegoCacheSound";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10006590
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
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}
virtual MxResult Create(
LPPCMWAVEFORMAT p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
MxU32 p_dataSize
); // vtable+0x14
virtual void Destroy(); // vtable+0x18
virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
const MxString& GetUnknown0x48() const { return m_unk0x48; }
const MxBool GetUnknown0x58() const { return m_unk0x58; }
LegoCacheSound* Clone();
MxResult Play(const char* p_name, MxBool p_looping);
void FUN_10006b80();
void FUN_10006be0();
void SetDistance(MxS32 p_min, MxS32 p_max);
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void Mute(MxBool p_mute);
// SYNTHETIC: LEGO1 0x10006610
// LegoCacheSound::`scalar deleting destructor'
private:
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void Init();
void CopyData(MxU8* p_data, MxU32 p_dataSize);
MxString FUN_10006d80(const MxString& p_str);
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
undefined m_unk0x0c[4]; // 0x0c
Lego3DSound m_sound; // 0x10
MxU8* m_data; // 0x40
MxU32 m_dataSize; // 0x44
MxString m_unk0x48; // 0x48
MxBool m_unk0x58; // 0x58
PCMWAVEFORMAT m_wfx; // 0x59
MxBool m_looping; // 0x69
MxBool m_unk0x6a; // 0x6a
MxS32 m_volume; // 0x6c
MxBool m_unk0x70; // 0x70
MxString m_unk0x74; // 0x74
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MxBool m_muted; // 0x84
};
#endif // LEGOCACHSOUND_H