isle/LEGO1/pizzeria.h

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#ifndef PIZZERIASTATE_H
#define PIZZERIASTATE_H
#include "isleactor.h"
// VTABLE 0x100d5520
// SIZE 0x84
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class Pizzeria : public IsleActor {
public:
// OFFSET: LEGO1 0x1000e780
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0380
return "Pizzeria";
}
// OFFSET: LEGO1 0x1000e790
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Pizzeria::ClassName()) || IsleActor::IsA(name);
}
};
#endif // PIZZERIASTATE_H