isle/LEGO1/mxtransitionmanager.h

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#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
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#include "legoomni.h"
#include "mxcore.h"
#include "mxvideopresenter.h"
#include <ddraw.h>
// VTABLE 0x100d7ea0
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class MxTransitionManager : public MxCore {
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public:
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MxTransitionManager();
virtual ~MxTransitionManager() override; // vtable+0x0
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__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
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virtual MxResult Tickle(); // vtable+0x8
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// OFFSET: LEGO1 0x1004b950
inline virtual const char* ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
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// OFFSET: LEGO1 0x1004b960
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxTransitionManager::ClassName()) || MxCore::IsA(name);
}
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virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
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enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
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MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
private:
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void EndTransition(MxBool p_notifyWorld);
void Transition_None();
void Transition_Dissolve();
void Transition_Pixelation();
void Transition_Wipe();
void Transition_Windows();
void Transition_Broken();
void SubmitCopyRect(LPDDSURFACEDESC ddsc);
void SetupCopyRect(LPDDSURFACEDESC ddsc);
MxVideoPresenter* m_waitIndicator;
RECT m_copyRect;
MxU8* m_copyBuffer;
flag_bitfield m_copyFlags;
undefined4 m_unk24;
flag_bitfield m_unk28;
TransitionType m_transitionType;
LPDIRECTDRAWSURFACE m_ddSurface;
MxU16 m_animationTimer;
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
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};
#endif // MXTRANSITIONMANAGER_H