2023-06-29 04:10:08 -04:00
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#include "islepathactor.h"
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2023-08-03 14:10:54 -04:00
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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2023-10-24 08:37:02 -04:00
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// Probably in header
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// OFFSET: LEGO1 0x10002df0 STUB
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void IslePathActor::VTable0xd0()
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{
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2023-10-24 19:38:27 -04:00
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// TODO
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2023-10-24 08:37:02 -04:00
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}
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// OFFSET: LEGO1 0x10002e00 STUB
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void IslePathActor::VTable0xdc()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10002e70 STUB
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void IslePathActor::VTable0xcc()
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{
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// TODO
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2023-10-24 08:37:02 -04:00
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}
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// OFFSET: LEGO1 0x10002e80 STUB
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void IslePathActor::VTable0xd4()
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{
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// TODO
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2023-10-24 08:37:02 -04:00
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}
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// OFFSET: LEGO1 0x10002e90 STUB
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void IslePathActor::VTable0xd8()
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{
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// TODO
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2023-10-24 08:37:02 -04:00
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}
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// End header
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2023-08-03 14:10:54 -04:00
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// OFFSET: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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this->m_pLegoWorld = NULL;
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this->m_unk13c = 6.0;
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this->m_unk15c = 1.0;
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this->m_unk158 = 0;
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2023-08-03 14:10:54 -04:00
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}
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2023-10-24 04:14:45 -04:00
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// OFFSET: LEGO1 0x1001a280
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2023-11-18 10:08:49 -05:00
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MxResult IslePathActor::Create(MxDSObject& p_dsObject)
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{
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return MxEntity::Create(p_dsObject);
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2023-10-24 08:37:02 -04:00
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}
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// OFFSET: LEGO1 0x1001a350 STUB
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void IslePathActor::VTable0xe0()
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{
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// TODO
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2023-10-24 08:37:02 -04:00
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}
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// OFFSET: LEGO1 0x1001a3f0 STUB
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void IslePathActor::VTable0xe4()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1001b2a0 STUB
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void IslePathActor::VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1001b5b0 STUB
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void IslePathActor::VTable0xec()
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{
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// TODO
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}
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