isle/LEGO1/isleactor.h

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#ifndef ISLEACTOR_H
#define ISLEACTOR_H
#include "legoactor.h"
// VTABLE 0x100d5178
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class IsleActor : public LegoActor {
public:
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// OFFSET: LEGO1 0x1000e660
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f07dc
return "IsleActor";
}
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// OFFSET: LEGO1 0x1000e670
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, IsleActor::ClassName()) || LegoActor::IsA(name);
}
};
#endif // ISLEACTOR_H