isle/ISLE/isleapp.h

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#ifndef ISLEAPP_H
#define ISLEAPP_H
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#include <windows.h>
#include "mxtypes.h"
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#include "mxvideoparam.h"
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class IsleApp
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{
public:
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IsleApp();
~IsleApp();
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void Close();
BOOL SetupLegoOmni();
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
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BOOL wideViewAngle, char *deviceId);
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
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BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
int ReadRegBool(LPCSTR name, BOOL *out);
int ReadRegInt(LPCSTR name, int *out);
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void LoadConfig();
void Tick(BOOL sleepIfNotNextFrame);
void SetupCursor(WPARAM wParam);
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// private:
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// 0
LPSTR m_hdPath;
LPSTR m_cdPath;
LPSTR m_deviceId;
LPSTR m_savePath;
// 10
BOOL m_fullScreen;
BOOL m_flipSurfaces;
BOOL m_backBuffersInVram;
BOOL m_using8bit;
// 20
BOOL m_using16bit;
int m_unk24;
BOOL m_use3dSound;
BOOL m_useMusic;
// 30
BOOL m_useJoystick;
int m_joystickIndex;
BOOL m_wideViewAngle;
int m_islandQuality;
// 40
int m_islandTexture;
int m_gameStarted;
MxLong m_frameDelta;
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// 4c
MxVideoParam m_videoParam;
// 70
BOOL m_windowActive;
HWND m_windowHandle;
BOOL m_drawCursor;
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HCURSOR m_cursorArrow;
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// 80
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HCURSOR m_cursorBusy;
HCURSOR m_cursorNo;
HCURSOR m_cursorCurrent;
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};
#endif // ISLEAPP_H