isle/LEGO1/mxregion.h

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#ifndef MXREGION_H
#define MXREGION_H
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#include "decomp.h"
#include "mxcore.h"
#include "mxrect32.h"
#include "mxregionlist.h"
// SIZE 0x0c
struct MxRegionTopBottom {
MxRegionTopBottom(MxRect32& p_rect);
MxRegionTopBottom(MxS32 m_top, MxS32 m_bottom);
MxRegionTopBottom* Clone();
void FUN_100c5280(MxS32 p_left, MxS32 p_right);
MxBool FUN_100c57b0(MxRect32& p_rect);
MxS32 m_top;
MxS32 m_bottom;
MxRegionLeftRightList* m_leftRightList;
};
// SIZE 0x08
struct MxRegionLeftRight {
MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
{
m_left = p_left;
m_right = p_right;
}
MxRegionLeftRight* Clone() { return new MxRegionLeftRight(m_left, m_right); }
MxS32 m_left;
MxS32 m_right;
};
// VTABLE 0x100dcae8
// SIZE 0x1c
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class MxRegion : public MxCore {
public:
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MxRegion();
virtual ~MxRegion() override;
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virtual void Reset();
virtual void vtable18(MxRect32& p_rect);
virtual MxBool vtable1c(MxRect32& p_rect);
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virtual MxBool vtable20();
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inline MxRect32& GetRect() { return this->m_rect; }
private:
MxRegionList* m_list;
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MxRect32 m_rect;
};
#endif // MXREGION_H