isle/LEGO1/lego/legoomni/include/legostate.h

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#ifndef LEGOSTATE_H
#define LEGOSTATE_H
#include "decomp.h"
#include "misc/legostorage.h"
#include "mxcore.h"
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d46c0
// SIZE 0x08
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class LegoState : public MxCore {
public:
// FUNCTION: LEGO1 0x10005f40
~LegoState() override {}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x100060d0
inline const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f01b8
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return "LegoState";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x100060e0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name);
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}
// FUNCTION: LEGO1 0x10005f90
virtual MxBool IsSerializable() { return TRUE; } // vtable+0x14
// FUNCTION: LEGO1 0x10005fa0
virtual MxBool SetFlag() { return FALSE; } // vtable+0x18
// FUNCTION: LEGO1 0x10005fb0
virtual MxResult Serialize(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->WriteString(ClassName());
}
return SUCCESS;
} // vtable+0x1c
// SYNTHETIC: LEGO1 0x10006160
// LegoState::`scalar deleting destructor'
// SIZE 0x0c
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class Playlist {
public:
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enum Mode {
e_loop,
e_once,
e_random,
e_loopSkipFirst
};
// FUNCTION: LEGO1 0x10017c00
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Playlist()
{
m_objectIds = NULL;
m_length = 0;
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m_mode = e_loop;
m_nextIndex = 0;
}
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Playlist(MxU32* p_objectIds, MxS16 p_length)
{
m_objectIds = p_objectIds;
m_length = p_length;
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m_mode = e_loop;
m_nextIndex = 0;
}
// FUNCTION: LEGO1 0x10071800
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Playlist& operator=(const Playlist& p_shuffle)
{
m_objectIds = p_shuffle.m_objectIds;
m_length = p_shuffle.m_length;
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m_nextIndex = p_shuffle.m_nextIndex;
m_mode = p_shuffle.m_mode;
return *this;
}
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MxU32 Next();
MxBool Contains(MxU32 p_objectId);
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inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
private:
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MxU32* m_objectIds; // 0x00
MxS16 m_length; // 0x04
MxS16 m_mode; // 0x06
MxS16 m_nextIndex; // 0x08
};
};
#endif // LEGOSTATE_H