isle/LEGO1/legopathactor.h

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#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "legoactor.h"
#include "mxtypes.h"
// VTABLE 0x100d6e28
// SIZE 0x154 (from inlined construction at 0x1000a346)
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class LegoPathActor : public LegoActor {
public:
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LegoPathActor();
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virtual ~LegoPathActor() override;
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// OFFSET: LEGO1 0x1000c430
inline const char* ClassName() const override // vtable+0xc
{
// 0x100f0114
return "LegoPathActor";
}
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// OFFSET: LEGO1 0x1000c440
inline MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name);
}
virtual void VTable0x68(); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(); // vtable+0x70
virtual void VTable0x74(); // vtable+0x74
virtual void VTable0x78(); // vtable+0x78
virtual void VTable0x7c(); // vtable+0x7c
virtual void VTable0x80(); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
virtual void VTable0x88(); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c
virtual void VTable0x90(); // vtable+0x90
virtual void VTable0x94(); // vtable+0x94
virtual void VTable0x98(); // vtable+0x98
virtual void VTable0x9c(); // vtable+0x9c
virtual void VTable0xa0(); // vtable+0xa0
virtual void VTable0xa4(); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
virtual void VTable0xac(); // vtable+0xac
virtual void VTable0xb0(); // vtable+0xb0
virtual void VTable0xb4(); // vtable+0xb4
virtual void VTable0xb8(); // vtable+0xb8
virtual void VTable0xbc(); // vtable+0xbc
virtual void VTable0xc0(); // vtable+0xc0
virtual void VTable0xc4(); // vtable+0xc4
virtual void VTable0xc8(); // vtable+0xc8
protected:
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// TODO: the types
undefined unk78[0xc4];
MxFloat m_unk13c;
MxS32 m_unk140;
MxS32 m_unk144;
undefined m_unk148;
MxS32 m_unk14c;
MxFloat m_unk150;
};
#endif // LEGOPATHACTOR_H